

This gives you 32 damage, or 32% damage taken, which comes out to 68% damage resistance, agreeing with the above referenced post, but showing that MW armor is NOT additive, but multiplicative.

If you want to check the reduced damage from 4 masterwork armor, which is 20% more damage resistance, or 80% of damage taken, you would multiple 40 damage by 80%. Assuming an attack would normally do 100 damage, while in super, it would do 40 damage. So, if Spectral blades has 60% damage resistance, they take 40% of damage. This post showing the damage resistances with 4 MW armor pieces is correct:

Super % Damage Resistance Spectral Blades (invisible) 60% Spectral Blades (visible) 62% Arcstrider 60% Arcstrider (Bottom tree, dodging) 70% Golden Gun 0% Blade Barrage 54% Sentinel 60% Fist of Havoc 60% Thundercrash 54% Hammer of Sol 56% Burning Maul 60% Nova Warp 54% Nova Bomb 54% Nova Bomb (Skull of Dire Ahamkara) 71% Stormcaller 60% Chaos Reach 40% Dawnblade 56%Īll damage resistance provided by abilities or masterwork armor actually are multiplicative and not additive. All numbers have a margin of error of ~1% because damage and health is in decimals, but can't be seen in game. There's been a lot of confusion surrounding supers (especially Spectral Blades) and their exact stats, so I've compiled a list and provided my own analysis.Īll super damage resistances tested with no masterwork (old y1 armor), used melee, but tested with other weapons to ensure % is correct.
